Slay The Spire Deva Form. I like the fact that i can get deva form out of my deck for hallway fights where i don't need the bonus energy. Web deva form might be a bit slow but other energy cards like deus ex and collect allowed me to play pretty well with just pure water as an energy relic.
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Increasing energy every turn hits a limit where it doesn't matter pretty quickly. Web daily slay the spire discussion (391/696): Overall i feel fasting often makes your deck very clunky of taken early. Finds an early deva form and builds around it, even getting. Scales your deck power but only when your deck has reasonable amount of draws, attacks and shields to make use of extra energies. Pure water is still a bit underestimated. Web deva form feels like the weakest form for sure. Web deva form might be a bit slow but other energy cards like deus ex and collect allowed me to play pretty well with just pure water as an energy relic. Web deva form is a rare power card for the watcher that grants the player the deva buff, which increases the amount of energy the player gets at the start of their turn by one every turn; Draw cards until your hand is full.
In boss fights, i'm going to play deva form as soon as i see it, whether it's ethereal or not. Shuffle your discard pile into your draw pile. Most hallway fights won't last that long, and most boss fights won't need the increase past the 3rd or 4th term active. Then again, if you have all those draws, attacks and. In other words, once deva form is played, the player will have one more energy to spend every turn afterwards. Web deva form is a rare power card for the watcher that grants the player the deva buff, which increases the amount of energy the player gets at the start of their turn by one every turn; It adds a whole new archetype to the game. Web deva form feels like the weakest form for sure. Web deva form might be a bit slow but other energy cards like deus ex and collect allowed me to play pretty well with just pure water as an energy relic. Increasing energy every turn hits a limit where it doesn't matter pretty quickly. Scales your deck power but only when your deck has reasonable amount of draws, attacks and shields to make use of extra energies.